Portfolio

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The Greenhouse (Environment/Gameplay)

Maya, ZBrush, Houdini, Substance 3D Painter, Substance Designer, SpeedTree, Unreal Engine

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Flythrough

Gameplay

Stylized House Diorama created using Maya, ZBrush, Substance 3D Painter and Unreal Engine
Stylized House Diorama created using Maya, ZBrush, Substance 3D Painter and Unreal Engine

Maya, ZBrush, Substance 3D Painter, Unreal Engine
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A 3D scene of a fox dancing in Unreal Engine
A 3D scene of a fox dancing in Unreal Engine

Maya, Substance 3D Painter, Houdini, Mixamo, Unreal Engine

Houdini Digital Asset used in Unreal Engine to create flower and ivy vines.
Houdini Digital Asset used in Unreal Engine to create flower and ivy vines.
Tools I created in Houdini for a group gaming progject.
Tools I created in Houdini for a group gaming progject.

Houdini, Maya, ZBrush, Substance 3D Designer, Unreal Engine

Houdini, Maya, ZBrush, Substance 3D Painter, Unreal Engine

Houdini Digital Asset: Fence Generator
Houdini Digital Asset: Fence Generator

Houdini, Substance Designer, Substance 3D Painter, SpeedTree, Unreal Engine

A pirate table modeled in Maya and sculpted in ZBrush
A pirate table modeled in Maya and sculpted in ZBrush

Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag